Ahoj když zadám v terminálu příkaz "glxinfo -i | grep render" vypíše mi to:
direct rendering: No (-i specified)
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Desktop
je to chyba, že to píše No u toho direct rendering? Dá se to nějak zapnout?
Direct rendering
Direct rendering
Naposledy upravil(a) Allconius dne 30 lis 2013, 11:31, celkem upraveno 1 x.
LinuxMint 19 MATE (64bit) # MSI Z77A-G43, i3-3220 CPU @ 3.30GHz, NVIDIA GeForce GT 730, KHX1600C9D3P1K2/32G, WD20EFRX, Kernel: 4.15.0-43-generic x86_64
Re: Direct rendering
Zkus to spustit bez -i
Fedora 32 MATE 64bit; kernel 5.8.11
CPU: Ryzen 9 3600X (12 core); RAM: 32 GiB
CPU: Ryzen 9 3600X (12 core); RAM: 32 GiB
Re: Direct rendering
aha tak to už píše:
direct rendering: Yes
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Desktop
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_light_max_exponent,
ještě mám dotaz když si pustím "glxgears" tak mi to píše: 303 frames in 5.0 seconds = 60.456 FPS to je dobrý nebo spíš naprd?
direct rendering: Yes
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Desktop
GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_light_max_exponent,
ještě mám dotaz když si pustím "glxgears" tak mi to píše: 303 frames in 5.0 seconds = 60.456 FPS to je dobrý nebo spíš naprd?
LinuxMint 19 MATE (64bit) # MSI Z77A-G43, i3-3220 CPU @ 3.30GHz, NVIDIA GeForce GT 730, KHX1600C9D3P1K2/32G, WD20EFRX, Kernel: 4.15.0-43-generic x86_64
Re: Direct rendering
Pro člověka stačí ~21 FPS, takže dobrý
Zažraný linuxový liberál
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HTC One V - 512 MB RAM, 1GHz - Android 4.0.3, HTC Sense
Cubie Board - 1GB RAM, 1GHz ARM, Linaro 13.04
Lenovo IdeaPad - 8GB RAM, i5, Linux Mint 13 Maya, Cinnamon 2.0.?
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HTC One V - 512 MB RAM, 1GHz - Android 4.0.3, HTC Sense
Cubie Board - 1GB RAM, 1GHz ARM, Linaro 13.04
Lenovo IdeaPad - 8GB RAM, i5, Linux Mint 13 Maya, Cinnamon 2.0.?
Re: Direct rendering
Podle mě máš zapnutý vsync, ktrerý FPS ořízne na frekvenci monitoru.
Jestli ne, tak je to na prd.
Jestli ne, tak je to na prd.
Fedora 32 MATE 64bit; kernel 5.8.11
CPU: Ryzen 9 3600X (12 core); RAM: 32 GiB
CPU: Ryzen 9 3600X (12 core); RAM: 32 GiB
Re: Direct rendering
jo máš pravdu, když si dám monitor na 75Hz tak to ukazuje 75 FPS a jak zjistím velikost paměti grafiky (integrovaná) a jaký benchmark mám použít pro test, hardinfo? díky
LinuxMint 19 MATE (64bit) # MSI Z77A-G43, i3-3220 CPU @ 3.30GHz, NVIDIA GeForce GT 730, KHX1600C9D3P1K2/32G, WD20EFRX, Kernel: 4.15.0-43-generic x86_64
Re: Direct rendering
tak jsem si našel v správci software glmark2, hodilo mi to:
=======================================================
glmark2 2011.09
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Ivybridge Desktop
GL_VERSION: 3.0 Mesa 9.2.0
=======================================================
[build] use-vbo=false: FPS: 1030
[build] use-vbo=true: FPS: 1096
[texture] texture-filter=nearest: FPS: 957
[texture] texture-filter=linear: FPS: 972
[texture] texture-filter=mipmap: FPS: 1092
[shading] shading=gouraud: FPS: 1014
[shading] shading=blinn-phong-inf: FPS: 1031
[shading] shading=phong: FPS: 1001
[bump] bump-render=high-poly: FPS: 543
[bump] bump-render=normals: FPS: 1041
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 446
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 237
[pulsar] light=false:quads=5:texture=false: FPS: 990
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 281
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1009
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 879
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1049
[function] fragment-complexity=low:fragment-steps=5: FPS: 960
[function] fragment-complexity=medium:fragment-steps=5: FPS: 916
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 952
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 949
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 841
=======================================================
glmark2 Score: 876
=======================================================
=======================================================
glmark2 2011.09
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Ivybridge Desktop
GL_VERSION: 3.0 Mesa 9.2.0
=======================================================
[build] use-vbo=false: FPS: 1030
[build] use-vbo=true: FPS: 1096
[texture] texture-filter=nearest: FPS: 957
[texture] texture-filter=linear: FPS: 972
[texture] texture-filter=mipmap: FPS: 1092
[shading] shading=gouraud: FPS: 1014
[shading] shading=blinn-phong-inf: FPS: 1031
[shading] shading=phong: FPS: 1001
[bump] bump-render=high-poly: FPS: 543
[bump] bump-render=normals: FPS: 1041
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 446
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 237
[pulsar] light=false:quads=5:texture=false: FPS: 990
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 281
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1009
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 879
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1049
[function] fragment-complexity=low:fragment-steps=5: FPS: 960
[function] fragment-complexity=medium:fragment-steps=5: FPS: 916
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 952
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 949
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 841
=======================================================
glmark2 Score: 876
=======================================================
LinuxMint 19 MATE (64bit) # MSI Z77A-G43, i3-3220 CPU @ 3.30GHz, NVIDIA GeForce GT 730, KHX1600C9D3P1K2/32G, WD20EFRX, Kernel: 4.15.0-43-generic x86_64