In between v steam nejde spustit

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marecek01
Příspěvky: 24
Registrován: 21 led 2016, 13:02
Bydliště: Pardubice

In between v steam nejde spustit

#1 Příspěvek od marecek01 »

Dobrý den,
Mám hru in between v steam která normálně šla. Teď nejde spustit. Mám linux mint 17.3 kde 64bit.
Předem děkuji za radu.

Player.log.



Setting breakpad minidump AppID = 388420
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198278095578 [API loaded no]

Native stacktrace:

/home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Mono/x86/libmono.so(+0x8960f) [0xf588760f]
/home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Mono/x86/libmono.so(+0x21a20) [0xf581fa20]
[0xf7748ce0]
/usr/lib/i386-linux-gnu/libdrm_nouveau.so.2(+0x320c) [0xf50b420c]
/usr/lib/i386-linux-gnu/libdrm_nouveau.so.2(+0x39d3) [0xf50b49d3]
/usr/lib/i386-linux-gnu/dri/nouveau_dri.so(+0x4556e5) [0xf3f9f6e5]
/usr/lib/i386-linux-gnu/dri/nouveau_dri.so(+0x46295a) [0xf3fac95a]
/usr/lib/i386-linux-gnu/dri/nouveau_dri.so(+0x2bb630) [0xf3e05630]
/usr/lib/i386-linux-gnu/dri/nouveau_dri.so(+0x1a537a) [0xf3cef37a]
/usr/lib/i386-linux-gnu/dri/nouveau_dri.so(+0x1750d5) [0xf3cbf0d5]
/usr/lib/i386-linux-gnu/dri/nouveau_dri.so(+0x1756d1) [0xf3cbf6d1]
/home/marek/.steam/steam/steamapps/common/In Between/In Between.x86() [0x8b44416]
/home/marek/.steam/steam/steamapps/common/In Between/In Between.x86() [0x8adefa6]
/home/marek/.steam/steam/steamapps/common/In Between/In Between.x86() [0x8ae1d9a]
/home/marek/.steam/steam/steamapps/common/In Between/In Between.x86() [0x8ad8bef]
/home/marek/.steam/steam/steamapps/common/In Between/In Between.x86() [0x84e3388]
/lib/i386-linux-gnu/libpthread.so.0(+0x6f70) [0xf76cef70]
/lib/i386-linux-gnu/libc.so.6(clone+0x5e) [0xf72d3bee]

Debug info from gdb:

ERROR: ld.so: object '/home/marek/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Could not attach to process. If your uid matches the uid of the target
process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
ptrace: Operace není povolena.
No threads.

=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================

ertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_provoking_ver
tex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rgb10_a2ui GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL
_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_OES_EGL_image GL_OES_read_format GL_KHR_debug GL_KHR_co
ntext_flush_control GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_shader_trinary_minmax GL_ATI_blend_equation_separate GL_ATI_texture_compression_3dc GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_multimode_draw_arrays GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.3 graphics device
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/P31RestKit.dll (this message is harmless)
Loading /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/P31RestKit.dll into Unity Child Domain
- Completed reload, in 0.083 seconds
Platform assembly: /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/System.dll (this message is harmless)
XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 79, XID 06e0000e, display 0xb381cf0
XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 82, XID 06e0000e, display 0xb381cf0
XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 85, XID 06e0000e, display 0xb381cf0
XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 88, XID 06e0000e, display 0xb381cf0
XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 91, XID 06e0000e, display 0xb381cf0
XError: BadMatch (invalid parameter attributes) (error 8, opcode 155/34, serial 94, XID 06e0000e, display 0xb381cf0
Default vsync count 1
requesting resize 1366 x 768
Using native desktop resolution 1366 x 768
requesting fullscreen 1366 x 768 at 0 Hz
Desktop is 1366 x 768 @ 60 Hz
Using libudev for joystick management

Importing game controller configs
UnloadTime: 1.359000 ms
Changing real window size to 1366 x 703
Changing real window size to 1366 x 703
Changing real window size to 1366 x 768
Changing real window size to 1366 x 768
Changing real window size to 1366 x 768
Platform assembly: /home/marek/.steam/steam/steamapps/common/In Between/In Between_Data/Managed/System.Xml.dll (this message is harmless)
Toshiba Satellite A660-x10 LinuxMint 17.3 64bit, KDE
Raspberry pi2 Raspbian a v něm Kodi

juhele2014
Příspěvky: 2940
Registrován: 19 kvě 2014, 17:47

Re: In between v steam nejde spustit

#2 Příspěvek od juhele2014 »

:arrow: Nemáš nahraný nový kernel?

marecek01
Příspěvky: 24
Registrován: 21 led 2016, 13:02
Bydliště: Pardubice

Re: In between v steam nejde spustit

#3 Příspěvek od marecek01 »

Mám nový kernel, ale nejde to spustit ani pod starým.
Toshiba Satellite A660-x10 LinuxMint 17.3 64bit, KDE
Raspberry pi2 Raspbian a v něm Kodi

juhele2014
Příspěvky: 2940
Registrován: 19 kvě 2014, 17:47

Re: In between v steam nejde spustit

#4 Příspěvek od juhele2014 »

:arrow: Dej do gůglu výraz ELFCLASS32 a vyjede ti problém javy, asi nějaký konflikt mezi 32 a 64bit verzí.

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