Pomoc s instalací hry "Danger from deep"

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Mates732
Příspěvky: 51
Registrován: 14 črc 2016, 19:46

Pomoc s instalací hry "Danger from deep"

#1 Příspěvek od Mates732 »

dobrý den, mám problém s instalací hry danger from deep.
Stáhl jsem si soubor dangerdeep-0.3.0-linux-installer.bin
z těchto stránek
http://dangerdeep.sourceforge.net/downloads/
hru jsem úspěšně nainstaloval, hra se mi normálně spustí, ale když hrát misi, tak se hra vypne a zapne se termnál s touhle hláškou:

Kód: Vybrat vše

dangerdeep_x86-64
OpenGL vendor : X.Org
GL renderer : Gallium 0.4 on AMD KABINI
GL version : 3.0 Mesa 10.5.9
GL max texture size : 16384
GL number of texture units : 8
GL number of lights : 8
GL number of clip planes : 8
GL maximum viewport dimensions : 16384x16384
GL depth bits (current) : 24
Supported GL extensions :
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_copy_texture
GL_EXT_polygon_offset
GL_EXT_subtexture
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_EXT_texture
GL_EXT_texture3D
GL_IBM_rasterpos_clip
GL_ARB_point_parameters
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_framebuffer_sRGB
GL_ARB_multitexture
GL_EXT_framebuffer_sRGB
GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_S3_s3tc
GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_MESA_window_pos
GL_NV_packed_depth_stencil
GL_NV_texture_rectangle
GL_ARB_depth_texture
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos
GL_EXT_stencil_two_side
GL_EXT_texture_cube_map
GL_NV_depth_clamp
GL_NV_fog_distance
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ATI_draw_buffers
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_MESA_pack_invert
GL_NV_primitive_restart
GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel
GL_ARB_occlusion_query2
GL_ARB_point_sprite
GL_ARB_shading_language_100
GL_ARB_sync
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate
GL_OES_read_format
GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc
GL_ARB_texture_float
GL_ARB_texture_rectangle
GL_ATI_texture_compression_3dc
GL_EXT_packed_float
GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc
GL_EXT_texture_mirror_clamp
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil
GL_ARB_vertex_array_object
GL_ATI_separate_stencil
GL_ATI_texture_mirror_once
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_gpu_program_parameters
GL_EXT_texture_array
GL_EXT_texture_compression_latc
GL_EXT_texture_integer
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_OES_EGL_image
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_texture_rg
GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra
GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra
GL_NV_conditional_render
GL_AMD_conservative_depth
GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended
GL_ARB_debug_output
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_stencil_export
GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array
GL_ARB_texture_gather
GL_ARB_texture_multisample
GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui
GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev
GL_EXT_provoking_vertex
GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba
GL_NV_texture_barrier
GL_ARB_get_program_binary
GL_ARB_robustness
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_texture_compression_bptc
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_NV_vdpau_interop
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ARB_base_instance
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment
GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing
GL_ARB_texture_storage
GL_ARB_transform_feedback_instanced
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax
GL_ARB_ES3_compatibility
GL_ARB_clear_buffer_object
GL_ARB_explicit_uniform_location
GL_ARB_invalidate_subdata
GL_ARB_stencil_texturing
GL_ARB_texture_query_levels
GL_ARB_texture_storage_multisample
GL_ARB_vertex_attrib_binding
GL_KHR_debug
GL_ARB_buffer_storage
GL_ARB_multi_bind
GL_ARB_seamless_cubemap_per_texture
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_vertex_type_10f_11f_11f_rev
GL_EXT_shader_integer_mix
GL_ARB_clip_control
GL_ARB_texture_barrier
GL_EXT_polygon_offset_clamp
GL_KHR_context_flush_control

console log: $ffffffDanger $c0c0c0from the $ffffffDeep
console log: $ffff00copyright and written 2003 by $ff0000Thorsten Jordan
console log: $ff8000version 0.3.0
console log: $80ff80*** welcome ***
console log: New thread [0xddb2f700]
console log: Loading...
console log: Textures with non-power-two sizes are supported and used.
console log: fonts loaded (238ms)
console log: textures loaded (99ms)
console log: Music list loaded (104ms)
console log: Loading...
console log: Using OpenGL GLSL shaders...
console log: shader compiled successfully, log:
console log:  
console log: shader compiled successfully, log:
console log:  
console log: compiling failed, log:
console log: 0:3(1): preprocessor error: #version must appear on the first line
 
console log: End thread [0xddb2f700]
Caught exception: compiling of shader failed : /usr/share/games/dangerdeep/shaders/modelrender.vshader
Stack trace: (5 frames)
0x42c906 in  at ??:?
0x42a046 in  at ??:0
0x42a10a in  at ??:0
0x3e35221f45 in __libc_start_main at ??:0
0x4096b9 in __gxx_personality_v0 at ??:0
předem díky za radu co s tím, aby mi hra šlapala..
ntb - 2xAMD e1, 6GB ram DDR3 1600 MHz, radeon graphics, linux mint 17.3 mate 64bit- hp 255 g4
mobil- cores 4x1,5GHz, 2GB ram, graphics Adreno, android 5.1.1
Arduino nano
sudo apt-get upgrade
cd home

Mates732
Příspěvky: 51
Registrován: 14 črc 2016, 19:46

Re: danger from deep, pomoc s instalací

#2 Příspěvek od Mates732 »

Možná že mi chybí
libSDL_image-1.2.so.0 a libfftw3f.so.3?
Jak jej doinstalovat?
ntb - 2xAMD e1, 6GB ram DDR3 1600 MHz, radeon graphics, linux mint 17.3 mate 64bit- hp 255 g4
mobil- cores 4x1,5GHz, 2GB ram, graphics Adreno, android 5.1.1
Arduino nano
sudo apt-get upgrade
cd home

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